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PrototypeAI2025

AI Rodney: Conversational AR Skate NPC

Lip-synced Inworld AI NPC of Rodney Mullen, holding live dialogue and taking goal-based movement in a scanned AR scene.

AI Rodney: Conversational AR Skate NPC artwork

Built an AI-driven NPC of skateboarding legend Rodney Mullen for an AR debug build, wiring the Inworld AI SDK into Unity so the character could hold live, lip-synced conversations about skateboarding philosophy and craft. The NPC ran directly on top of a live-scanned indoor mesh reconstruction, sharing the scene with skater avatars and a real-time object-detection overlay identifying furniture and props in the room.

Beyond static dialogue trees, the NPC accepted topic goals from the player (e.g. 'Fingerboard') through a debug 'Send goal' control and an 'Extended Goals' system, responding with newly generated, context-relevant dialogue rather than pre-scripted lines. The prototype combined conversational AI, real-time lip sync, live AR mesh scanning, and object detection in a single running build.

My role

LeadAI/AR Developer

Team

Reality Crisis · 2019 — present

Platforms

  • iOS
  • AR
  • Unity

Stack

  • Inworld AI
  • Unity
  • ARKit
  • AR mesh reconstruction
  • Object detection
  • C#

Lead

What I did

  1. 01Integrated the Inworld AI SDK into Unity to drive NPC dialogue and lip-sync animation in real time
  2. 02Built the debug tooling for spawning the Inworld character ('Inworld spawn') and sending conversational/behavioral goals to it ('Send goal', Extended Goals) at runtime
  3. 03Set up the Rodney Mullen character persona and voice/dialogue behavior within Inworld Studio
  4. 04Ran the NPC live on a scanned indoor AR mesh reconstruction alongside skater avatars and a real-time object-detection overlay

What stands out

  1. 01NPC holds live, lip-synced dialogue on skateboarding philosophy and responds to player-sent topic goals (e.g. 'Fingerboard') with new generated dialogue
  2. 02Runs simultaneously with live AR mesh scanning and a real-time object-detection overlay in the same debug build
  3. 03Built and tested Feb-April 2025 as part of the Reality Crisis / iXR AR project
  4. 04The 'Ai Rodney' Inworld NPC commenting live on a freshly scanned VPS mesh spot, confirming the character was wired into the spot-scanning/VPS flow, not just a standalone demo scene.

See it in action

Inworld AI Rodney Mullen NPC responding to a 'Fingerboard' goal on a live-scanned AR mesh
AI Rodney evaluating a scanned mesh spot: "This looks like a great space to build a skatepark for your team"
Rodney Mullen NPC avatar headshot used in Inworld Studio
Inworld Studio character avatar for the AR NPC
Rodney Mullen character reference graphic used to build the NPC persona
Reference art used for the Rodney Mullen persona