Skip to content
ID

Lviv, Ukraine · Helsinki, Finland

IgorDmytrus

Ігор Дмитрусь

Unity Developer Director

I turn ambitious XR ideas into products that ship. Since 2013 I have built Unity games, AR and VR apps and 3D configurators, and I now lead spatial-computing work for Apple Vision Pro and Meta Quest.

Igor Dmytrus

Now building

Vision Pro · Quest · AI agents

years in Unity & XR
0+years in Unity & XR
shipped titles
0+shipped titles
platforms
0+platforms
years leading teams
0+years leading teams
UnityC#visionOSPolySpatialARKitARCoreDepth APIMeta QuestOpenXRYOLOONNXPhotonWebGLWebXRShader GraphHLSLSteamiOSAndroidClaude Agent SDK

About

From arcade games to spatial computing

Shipped with

  • VisEngine
  • Siligin Software
  • Zadzen Games
  • Shadow Masters
  • Reality Crisis

Unity Developer Director and AR/VR Engineering Lead with 11+ years building immersive games, AR/VR applications and interactive software. I have architected and shipped 25+ titles across iOS, Android, Steam, WebGL and XR headsets (Apple Vision Pro, Meta Quest).

My strengths are cross-platform XR architecture, computer-vision integration (YOLO / ONNX), multiplayer, performance, and leading teams that turn fuzzy concepts into production-ready features. I build systems that unblock designers, artists and ML teams.

Lately I pair that with AI. I design multi-agent development tooling, so a small team can ship like a big one.

Career

The path so far

  1. Mar 2019 — Present · Lviv, Ukraine / Helsinki, Finland

    Unity Developer Director / AR Team Lead · Reality Crisis

    I lead AR/VR architecture and development across the studio's Unity projects, working directly with Apple, Unity and Google platform teams on new XR technology.

    • visionOS pioneer: One of the first developers anywhere to build for Apple Vision Pro. I worked directly with the Unity and Apple teams on the early PolySpatial SDK and shipped a day-one launch title co-developed with skateboarding legend Rodney Mullen.
    • Google Depth API: An early adopter who worked directly with the Google ARCore team on the Depth API, integrating real-time depth sensing for AR occlusion and scene understanding.
    • iXR (EU Horizon Europe · EMIL · Aalto University): Architected the YOLO-driven object detection and scene analysis for iXR, an intelligent spatial-computing platform funded through EMIL, the European Media and Immersion Lab, with Aalto University among its partners.
    • Meta Quest: Leading the Skatrix Tycoon port to Meta Quest: a standalone mixed-reality skatepark builder with passthrough.
    • Set up the coding standards, CI/CD pipelines, profiling workflows and QA processes, and mentored the team on spatial-computing practice.
  2. 2018 — Mar 2019

    Senior Team Lead · VisEngine

    • Led commercial 3D configurators: a real-time house designer for WoodenHouse and a WebGL + WebXR sofa configurator for the Italian luxury brand Edra.
  3. Mar 2018 — Mar 2019 · Lviv, Ukraine

    Unity Team Lead / Senior Game Developer · Siligin Software

    Led a cross-functional Unity team (3 developers, a technical artist, an artist, QA and HR) delivering games and interactive software for mobile and VR (Oculus).

    • Owned architecture and delivery end to end, set the standards and aligned scope with stakeholders.
    • Ran the Agile/Scrum ceremonies and tracked velocity, risks and dependencies across several concurrent projects.
    • Built rapid prototypes and vertical slices to validate features and speed up decisions.
    • Implemented Photon networking, bone-based 2D animation and monetization SDK integrations.
    • Shipped 10+ titles, including a VR demo (Oculus), a WebGL configurator with Shopify integration, and mobile games.
  4. Jul 2016 — Apr 2018 · Lviv, Ukraine

    Unity Developer / Game Programmer · Zadzen Games

    • Developed and shipped mobile titles: gameplay systems, UI flows and custom tooling.
    • Designed a modular architecture and maintained reusable components across 6+ projects.
    • Implemented Photon Unity Networking (PUN) for the multiplayer features.
    • Cut prototype cycle time by 10–25% with shared template scenes and modular systems.
  5. Nov 2014 — Aug 2016 · Lviv, Ukraine

    Unity3D Developer · Shadow Masters

    • Built and shipped several Unity titles from prototype to store release on Google Play, the App Store, Windows Phone and Amazon.
    • Contributed to the architecture with modular components and clean interfaces.
    • Implemented ads and mediation, analytics and multi-store publishing workflows.
  6. Jun 2013 — Oct 2013 · Stryi, Ukraine

    Network & Systems Engineer (NOC) · LEONI

    Supported high-throughput production lines for automotive wiring harnesses (OEMs including VW, Audi and Lamborghini).

    • Ran LAN/WAN/NOC operations: monitored network health, triaged incidents and restored service for the production lines.
    • First- and second-line OT/IT support for production workstations, scanners and MES/ERP clients.
  7. Aug 2012 — Nov 2014 · Lviv, Ukraine

    Junior Lecturer / Postgraduate Assistant / Systems Engineer · Lviv Polytechnic National University

    • Taught programming and computer-science fundamentals to university students.
    • Managed the Windows/Linux servers, networking and lab environments, and mentored students on technical projects.

Portfolio

65 projects across 7 teams

Toolbox

What I work with

XR & Spatial Computing

  • AR Foundation
  • ARKit
  • ARCore
  • visionOS
  • PolySpatial
  • Meta XR SDK
  • OpenXR
  • Niantic ARDK
  • Depth API

Unity Development

  • C#
  • URP
  • Shader Graph
  • HLSL
  • Addressables
  • Design Patterns
  • Gameplay
  • Performance
  • 2D/3D Animation
  • Physics
  • UI Systems

Monetization & SDKs

  • Unity IAP
  • AdMob
  • Unity Ads
  • Vungle
  • Tapjoy
  • Chartboost
  • Ad mediation
  • Facebook SDK
  • Firebase
  • GameAnalytics
  • Flurry
  • iOS native plugins

Multiplayer & Backend

  • Photon PUN
  • Unity Networking
  • Client/Server
  • SQL
  • PHP
  • REST APIs

AI & Computer Vision

  • YOLO
  • ONNX Runtime
  • OpenCV
  • ML-Agents
  • Object Detection
  • Claude Agent SDK
  • RAG
  • llama.cpp

Leadership & Process

  • Team Leadership
  • Technical Roadmapping
  • Code Review
  • Agile/Scrum
  • CI/CD
  • Mentoring

Platforms & Tools

  • iOS
  • Android
  • Steam
  • Windows Store
  • Windows
  • macOS
  • Amazon
  • WebGL
  • Vision Pro
  • Quest
  • Git
  • Jira

Education

  • 2010 — 2012

    Master's Degree, Computer and Information Sciences

    National Forestry University of Ukraine · Lviv

  • 2006 — 2010

    Bachelor's Degree, Computer and Information Sciences

    National Forestry University of Ukraine · Lviv

Languages

  • UkrainianNative
  • EnglishProfessional
  • RussianFluent
  • PolishBeginner
  • SlovakBeginner

Contact

Building something spatial, real-time or AI-driven?

Let's talk. I read everything.