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ShippedXR2019 — now

Skatrix

The augmented-reality skateboarding game: scan a real spot, then skate it with a virtual skater.

Skatrix artwork

Skatrix is Reality Crisis's flagship game, from the Helsinki studio co-founded by skateboarding legend Rodney Mullen. You scan a spot in the real world, at any size, and skate it with a virtual skater. You can drop virtual obstacles into the spot, all with precise real-time tracking.

My work is the part you feel with your thumbs: how the board grips, turns, climbs a quarter pipe and lands, how AI skaters find their lines through a park, and how the AR world understands the real one.

My role

LeadUnity Developer Director / AR Team Lead: gameplay physics, AR, Depth API

Team

Reality Crisis · 2019 — present

Platforms

  • iOS
  • Android
  • Apple Vision Pro

Stack

  • Unity
  • C#
  • URP
  • AR Foundation
  • ARKit
  • ARCore
  • Depth API

Lead

What I did

  1. 01Lead the Unity AR/VR architecture and development of the game.
  2. 02Integrated ARKit / ARCore through AR Foundation, and worked with the Google ARCore team as an early adopter of the Depth API for real-time occlusion and scene understanding.
  3. 03Rebuilt the skateboard physics: grip, turning, quarter-pipe riding, grinds and landings.
  4. 04Designed path planning for AI skaters: pure-pursuit following, corridor/funnel logic and a NavMesh fallback.
  5. 05Replaced the third-party ragdoll with an in-house fall rig.
  6. 06Set up the coding standards, CI/CD, profiling and QA processes, and mentored the team.

What stands out

  1. 01ARCore / ARKit with Google's Depth API, for real-time occlusion and scene understanding. I worked directly with the ARCore team as an early adopter.
  2. 02Rebuilt the ride from Unity car-wheel physics into a purpose-built skateboard model. It reads the surface ahead of the wheels and keeps momentum by design, so a park holds five to six AI skaters.
  3. 03Replaced the third-party ragdoll with an in-house fall rig, so falls, bails and recoveries are under the game's control.
  4. 04AI-skater path planning with a pure-pursuit follower, corridor/funnel logic and a NavMesh fallback, plus quarter-pipe riding and grinds.

See it in action

Skatrix - AWE - teaser · Kasimir Lehto
Skaters Hack the World with Open Source AR · AWE XR (conference talk)
A REAL LIFE SKATE GAME!? - SKATRIX · Nightspeeds (review)
AR quarter pipe in a living room (dev capture)
Spot-scanning pipeline: record and mesh a room
Multiplayer path-drawing (unreleased test)
Build a Park · Skatrix (official)
Manny · Skatrix (official)
LiDAR mesh capture with semantic stair segmentation
VPS spot scanning and relocalization debug tool