← All work
ShippedXR2024
Skatrix for Apple Vision Pro
A day-one visionOS launch title: spatial skateboarding, co-developed with Rodney Mullen.

I was one of the first developers anywhere to build for Apple Vision Pro. We worked hand in hand with the Unity and Apple teams on the early PolySpatial SDK to bring Skatrix into spatial computing, and it shipped on day one of the platform.
My role
LeadLed the Vision Pro adaptation, working directly with the Unity and Apple teams
Team
Reality Crisis · 2019 — present
Platforms
- visionOS
Stack
- Unity
- C#
- visionOS
- PolySpatial
- RealityKit
- Niantic Lightship
Lead
What I did
- 01Led the adaptation of Skatrix to Apple Vision Pro.
- 02Worked directly with the Unity and Apple teams on the early PolySpatial SDK, before it was public.
- 03Reworked input, scale and presentation so the game works on a headset instead of a phone.
- 04Shipped it as a day-one visionOS launch title, co-developed with Rodney Mullen.
What stands out
- 01Early-access work on PolySpatial, Unity's bridge to visionOS, in direct collaboration with the Unity and Apple engineers.
- 02A day-one launch title co-developed with skateboarding legend Rodney Mullen.
- 03Moved a mobile AR game to a headset: new input, scale, and a skater living in your room.
See it in action






