← All work
ShippedGame2016
Los Aliens
A space puzzler: recruit alien crewmates with special powers to beat move-limited levels before the fuel runs out.

You recruit a crew of aliens, each with a special ability, and use them to solve move- and time-limited levels while you manage your fuel. There are 170 handcrafted levels, 6 aliens and 18 kinds of pads and creatures, with saves that follow you across devices.
My role
Solo developerSolo developer: built the whole game end to end
Team
Shadow Masters · 2014 — 2016
Platforms
- iOS
- Android
- Windows
Stack
- Unity
- C#
Solo developer
What I did
- 01UI/UX programming across the game.
- 02Integrated the third-party libraries and plugins: in-app purchases, analytics, Facebook.
- 03A client/server layer for remote settings, in-app purchases and ads.
- 04Debugging and optimisation.
- 05Ported the game to Windows 8.1/10 PC and Windows Phone 8.1, and published it on the Microsoft Store.
What stands out
- 01170 handcrafted levels and cross-device saves.
- 02Free to play, with in-app purchases.
- 03Full painted key art: alien-crew cockpit splash screen, mascot app icon, and wordmark logo
- 04Broad resolution coverage for splash screens (7 device sizes from 640x960 to 1536x2048)
- 05Separately ported/maintained Windows Phone and Windows Store builds of the project.
See it in action










