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PrototypeGame2017

Poom

Endless runner/jumper with selectable low-poly 3D characters, in-game currency and a full menu flow.

Poom artwork

Poom is an endless-style mobile game with a score/best-score loop, an in-game gem currency, and a character-select screen offering multiple low-poly 3D characters (an astronaut, an adventurer and a cow).

A surviving in-app screenshot shows a fully working game-over/character-select UI, backed by custom platform and environment models plus a matching CAD/FBX art pipeline (separate ART reference files), indicating this reached a playable, testable build rather than staying a paper concept.

My role

Solo developerUnity Developer

Team

Zadzen Games · 2016 — 2018

Platforms

  • Mobile

Stack

  • Unity 2017.2

Solo developer

What I did

  1. 01Built the run/jump gameplay loop and scoring system
  2. 02Implemented the character-select screen with 3 low-poly playable characters
  3. 03Modeled/imported platform and environment FBX assets from a matching CAD art pipeline
  4. 04Integrated in-game currency (gems) and monetization-ready UI

What stands out

  1. 01Working in-app screenshot shows a polished game-over/character-select screen with score, best score and currency HUD
  2. 02Three distinct playable low-poly characters with custom models
  3. 0312 individually recorded chromatic piano-note samples were used as the audio asset set for the game's music/scoring feedback rather than a synthesized or licensed soundtrack.

See it in action

Poom game-over and character-select screen
In-app screenshot: score, best score, currency and 3 selectable characters
In-game background art
Main UI sprite atlas