← All work
PrototypeGame2017
Poom
Endless runner/jumper with selectable low-poly 3D characters, in-game currency and a full menu flow.

Poom is an endless-style mobile game with a score/best-score loop, an in-game gem currency, and a character-select screen offering multiple low-poly 3D characters (an astronaut, an adventurer and a cow).
A surviving in-app screenshot shows a fully working game-over/character-select UI, backed by custom platform and environment models plus a matching CAD/FBX art pipeline (separate ART reference files), indicating this reached a playable, testable build rather than staying a paper concept.
My role
Solo developerUnity Developer
Team
Zadzen Games · 2016 — 2018
Platforms
- Mobile
Stack
- Unity 2017.2
Solo developer
What I did
- 01Built the run/jump gameplay loop and scoring system
- 02Implemented the character-select screen with 3 low-poly playable characters
- 03Modeled/imported platform and environment FBX assets from a matching CAD art pipeline
- 04Integrated in-game currency (gems) and monetization-ready UI
What stands out
- 01Working in-app screenshot shows a polished game-over/character-select screen with score, best score and currency HUD
- 02Three distinct playable low-poly characters with custom models
- 0312 individually recorded chromatic piano-note samples were used as the audio asset set for the game's music/scoring feedback rather than a synthesized or licensed soundtrack.
See it in action



