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ShippedGame2018

Arena of Honor

Real-time arena combat: pick a hero, master a build and climb the ranked ladder.

Arena of Honor artwork

A real-time multiplayer arena fighter with heroes, builds and ranked matches.

My role

Solo developerSolo developer: built the whole game end to end

Team

Siligin Software · Mar 2018 — Mar 2019

Platforms

  • iOS
  • Android

Stack

  • Unity
  • C#
  • Photon

Solo developer

What I did

  1. 01Built the game alone, from the first prototype to the store release.
  2. 02Wrote the core gameplay loop and all game systems in Unity / C#.
  3. 03Built the UI, menus and game flow, and integrated every art, animation and audio asset.
  4. 04Set up in-app purchases and the store products.
  5. 05Integrated ads with mediation across several ad networks, plus analytics.
  6. 06Photon real-time networking and ranked matchmaking.
  7. 07Prepared and published the builds for iOS and Android.

What stands out

  1. 01Photon networking and a ranked matchmaking system.
  2. 02Multiplayer networking built on Photon, including the Photon Unity Networking (PUN) layer.
  3. 03Backend/analytics stack: GameSparks SDK for server-side player data and config.
  4. 04Facebook SDK for Unity integrated, covering App Events, App Invites, App Links, App Requests, Dialog Share, Graph Request and Pay — used for social login/friends, sharing, and monetization touchpoints.
  5. 05UI/UX work spans a Ranks screen (friends/global leaderboards with all-time + weekly columns), a settings/menu screen (name entry, language switch, sound/music toggles, report action), and a Friends screen (search + Facebook friend import).
  6. 06Playable multiplayer test builds were prepared for internal testing on Windows as well as the shipped iOS/Android release.
  7. 07A later tester build added painterly hero key art for a hunter, mage and rogue character class plus a dark splash/logo screen.
  8. 08A post-match results flow: a hand-drawn-style 'ROUND n' per-round comparison screen (You vs Opponent damage/health/attacks/defended-attacks) and a 'WIN' summary screen with an experience-gained readout, consistent with the combat-stat tracking implied by the Ranks/leaderboard screens.

See it in action

Arena of Honor: global and friends leaderboard screen
Ranks
Arena of Honor: settings menu
Settings
Arena of Honor: key art
Key art
Arena of Honor: friends list
Friends list
Arena of Honor: menu settings
Menu settings
Arena of Honor: Viking hunter character key art
Character key art: hunter
Arena of Honor: mage character key art
Character key art: mage
Arena of Honor: rogue character key art
Character key art: rogue
Arena of Honor: splash/logo screen
Splash screen
Arena of Honor: round result screen
Round result
Arena of Honor: match win screen
Match win screen