Clash of Craft
Sci-fi base-building strategy prototype blending Clash of Clans mechanics with a StarCraft-style Terran setting.

Clash of Craft was a base-building strategy pitch built at Zadzen in 2015, pairing Clash of Clans-style attack/defend mechanics with a Terran/Protoss sci-fi theme. A full game concept deck (PDF and PowerPoint), dozens of 3D building and unit models exported as FBX, and layered interface mockups for the play screen and ability icons were produced.
The project reached concept and pre-production art: buildings (barracks, towers, mines, walls), unit models, and a battle HUD were modeled and mocked up, alongside iterative UI passes for battle-entry screens and ability icons, but there is no evidence it moved into a playable Unity build.
My role
Team
Platforms
- Mobile
Stack
- Unity
- 3ds Max
Solo developer
What I did
- 01UI/UX programming and iteration on the battle-entry and play-screen interface
- 02Architecture and prototyping of the base-building/attack game loop
- 03Coordinated 3D asset pipeline (FBX models, textures) into the prototype
What stands out
- 01Full game-concept pitch deck produced (PDF + PPT) alongside the prototype
- 02Dozens of custom building/unit FBX models and texture passes
- 03Multiple iterations of battle HUD and ability-icon UI (V1-V4)
See it in action







