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ShippedGame2018
Feed the Cat
Slice food from around the world for Stewart the Cat, and every download helps real animals.

A cartoon food-slicing game starring Stewart the Cat. You travel a world map (America, Japan, France, Italy), slice each region's dishes, fight bosses and beat time challenges. The game donates to an animal charity for every download.
My role
Solo developerSolo developer: built the whole game end to end
Team
Siligin Software · Mar 2018 — Mar 2019
Platforms
- iOS
- Android
Stack
- Unity 2019.2
- C#
- Photon
- Firebase
- Spine
- AdMob
- GameAnalytics
- Facebook SDK
Solo developer
What I did
- 01Built the game alone, from the first prototype to the store release.
- 02Wrote the core gameplay loop and all game systems in Unity / C#.
- 03Built the UI, menus and game flow, and integrated every art, animation and audio asset.
- 04Set up in-app purchases and the store products.
- 05Integrated ads with mediation across several ad networks, plus analytics.
- 06Prepared and published the builds for iOS and Android.
What stands out
- 01Five languages, boss and time-challenge modes, and seasonal live-ops art.
- 02Photon multiplayer and chat on top of the single-player map.
- 03Rated 4.8/5 on the App Store.
- 04Built for studio Chubby Ninjas on Unity 2019.
- 05Backend/live-ops stack included Unity Ads, Unity Analytics, Unity IAP, Facebook SDK, Google Play Games, native share/screenshot tooling, Xiaomi channel support, and (in an earlier build) the GameSparks backend SDK.
- 06Game is a burger/food-themed cat game with UI screens for Main menu, Settings, Shop, Leaderboard, Game Over, and Continue, plus a level map with 'coming soon' areas, gold currency, and food glow effects.
- 07Gameplay is a food-slicing (Fruit-Ninja-style) mechanic: a shop sells cuttable-weapon skins (kunai, pizza cutter, shuriken, boomerang) used to slice food items, and each level has a food-themed boss (burger, donut, ramen, hotdog, sushi, tempura) with its own boss-fight badge UI.
See it in action

















