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PrototypeSimulation2017

Gamification Training Platform

Unity-based corporate training simulation delivering video, PDF, and PowerPoint content through a gamified world map with mini-games.

Gamification Training Platform artwork

Built for the client Zealic, this Unity project turned corporate training content into a game: employees progressed across a level map styled as a hospital/office building, unlocking floors and departments, customizing an avatar, and earning badges and achievements as they completed training activities.

Two mini-game systems carried the actual training interactions: a match-3 puzzle module (cell grid, boss items, answer items tied to quiz-style content) and a simple platformer/collectible module, both feeding into a shared progression, content, and data-object management layer alongside login, registration, and user-activity summary screens.

My role

LeadLead UI/2D programmer and architecture

Team

Zadzen Games · 2016 — 2018

Platforms

  • Windows
  • iOS

Stack

  • Unity 5.6
  • C#
  • NGUI
  • TextMesh Pro
  • Facebook SDK
  • PDFRenderer plugin

Lead

What I did

  1. 01Built the level-map progression system (floors, departments, node unlocking) and its data/content managers
  2. 02Implemented the match-3 training mini-game (grid, item factory, boss/answer item logic)
  3. 03Implemented a platformer-style mini-game module (platforms, pickups, coin/content reload logic)
  4. 04Wired achievements, badges, and avatar/profile screens into a shared progression backend
  5. 05Integrated third-party plugins (NGUI, TextMesh Pro, Facebook SDK, PDF renderer) into a single client build
  6. 06YouTube and PDF viewers embedded in the game for the training material.

What stands out

  1. 01Combined two distinct mini-game genres (match-3 and platformer) inside one training progression system
  2. 02Full hospital/office-themed level map with per-department art and unlockable content
  3. 03Finished multi-platform builds exist for both iOS and Windows, confirming the project reached playable, distributable builds beyond prototype screenshots.
  4. 04Design materials include a full flow storyboard (Game Storyboard v1), a Gamification Brainstorm deck, User Flows and Game Initial Definition PPTX docs, and draw.io architecture/data-structure diagrams, indicating a documented design/production pipeline rather than ad hoc development.
  5. 05A separate settings/pause-menu mockup (world map with Hospital/Office/Warehouse buildings and music/sounds toggles) matches the in-game world-map screens already captured in the entry's existing media.

See it in action

Gamification Training Platform: concept illustration (AI-generated, not a screenshot)
Concept illustration (AI-generated)
Gamification Training project storyboard
Early storyboard for the training world-map flow
Level map artwork mockup for the training world
Additional level map artwork iteration
Example training level artwork
Settings screen mockup, toggle on state
Settings screen mockup, toggle off state
Corporation building icon from the world map
Hospital building icon from the world map
Gamification Training: level map
Level map
Gamification Training: login screen
Login screen
Gamification Training: match-3 training mini-game
Match-3 training mini-game
Gamification Training: hospital level
Hospital level
Full UX storyboard flow diagram for the Gamification Training app, from login through department map, level map, content nodes and the match-3 assessment mini-game
Full production storyboard: login, corporation/department/level maps, video and text content nodes, and match-3 assessment flow (correct/incorrect/lost-a-life states)