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PrototypeGame2016 — 2018

Raccoo: The Lunar Guardian

A 2D platformer prototype: dash, wall-jump and scavenge through puzzle-like levels.

Raccoo: The Lunar Guardian artwork

A 2D platformer for Android and iOS. The raccoon hero dashes, wall-jumps and scavenges through jungle levels that play like puzzles. It was built but never published.

My role

Solo developerSolo developer: built the whole game end to end

Team

Zadzen Games · 2016 — 2018

Platforms

  • iOS
  • Android

Stack

  • Unity 5.6
  • C#
  • Anima2D
  • DOTween
  • GameAnalytics

Solo developer

What I did

  1. 01Lead UI/2D programmer, and designed the software architecture.
  2. 02Bone-based 2D character animation with Anima2D.
  3. 03Platformer movement (dash, wall-jump, scavenging) and puzzle-like level design.
  4. 04GameAnalytics and DOTween integration, debugging and optimisation.

What stands out

  1. 01Dash and wall-jump movement through puzzle-like levels.
  2. 02Full title is 'Raccoo: The Lunar Guardian'.
  3. 03Full Unity project with a git history, Anima2D bone-rig examples, and a NGUI-based UI.
  4. 04Character rig used Anima2D-driven bone-based 2D animation, with separate texture parts for arms, legs, ears, tail, mask and torso.
  5. 05The main menu art includes a moonlit-forest background with ancient stone totems and the raccoon character perched on a branch.
  6. 06The splash/loading screen depicts the raccoon character confronted by a large alligator-like swamp creature amid fireflies and piranhas.
  7. 07A dedicated stage-1 environment art sheet shows individual modular art assets: multiple tree types, palms, rock formations, glowing plants, mushrooms and moss-covered totem props used to build levels.
  8. 08Finished, full-resolution single-prop renders (individual mossy stumps, rocks and totem masks with glowing cyan magic water/light) were composited down into the smaller environment art sheet.
  9. 09Sliced Anima2D rig parts (body, ears, hands, legs, tail, collar, gem, mask) plus two finished character sprite renders show Raccoo transformed into a glowing blue spirit wearing a totem mask, in standing and running poses.
  10. 10The game design doc describes a Rayman Adventures-style auto-runner/platformer: swipe to change direction, tap to jump/double-jump, swipe near enemies/obstacles to attack using the power of an equipped totem mask (up to 3-4 collectible totems, switched via on-screen icons in the bottom-right corner).
  11. 11Totem masks grant unique elemental powers tied to obstacles/puzzles, e.g. a water totem lets Raccoo breathe underwater, a silver totem grants higher jumps, and a fire totem burns through obstacles and is effective against bosses.
  12. 12Design doc lists a 'required art elements' checklist for the MVP demo level: main character animation set (idle/cling, run, jump, double jump, dash/phase, turn), one boss with movement/jump/two attacks, background layers (far/mid/foreground), jumpable platforms, ground tile variants, two totems with matching masks and effect sets, three static obstacle types (ideally tileable), and one dynamic enemy with idle/turn/move/attack animations.
  13. 13Design references cited for gameplay/level-design/combat feel: Rayman Adventures (controls), Shadow Blade (move combos), Rayman Fiesta Run (level design/obstacles), BADLAND (gameplay flow/logic obstacles), Super Meat Boy (reflex obstacles), plus boss-fight video references to Shantae and Sonic the Hedgehog.

See it in action

Raccoo: The Lunar Guardian title logo
Title logo from the game's main menu screen
Raccoo main menu background art with the character on a moonlit forest branch
Main menu background art (moonlit forest, totems)
Raccoo splash screen illustration facing an alligator-like swamp creature
Loading/splash screen illustration
Sheet of stage environment art elements: trees, rocks, plants, mushrooms and totems
Stage 1 environment art element sheet (trees, rocks, foliage, totem props)
Raccoo character rendered as a glowing blue spirit silhouette wearing a carved totem mask
Character art: Raccoo's glowing spirit/totem-mask form (from a hi-res sprite pose render)
Close-up painted illustration of a carved stone totem mask, teal and dark green
Hi-res totem/mask prop illustration, one of the 'New big size' finished environment renders
Painted illustration of a mossy tree stump with glowing cyan magical water pooled at its center
Hi-res prop illustration: mossy stump with glowing totem-charged water