Sun-Tap
Hyper-casual mobile tapper where a pickaxe auto-hits a moving Sun as the player slides to track it.

Sun-Tap is a hyper-casual mobile game built in Unity 2018.2.19f1: a pickaxe automatically strikes a moving circular "Sun" objective while the player slides a finger to keep it centered, scoring 30 points per hit. The default visual theme is Space, with unlockable planet skins (Sun, Jupiter, Mars, Moon, Saturn, Earth, Electro) as the core collectible/monetization hook.
The project shipped with Facebook SDK integration (friend invites, sharing), Google Play Games (daily and personal leaderboards), and Unity IAP for a $1.99 remove-ads purchase and $0.99 pickaxe skins, alongside banner/video ad monetization called for in the design doc.
My role
Team
Platforms
- iOS
- Android
Stack
- Unity 2018.2.19f1
- C#
- Unity IAP
- Facebook SDK
- Google Play Games Services
- LeanTween
- NativeShare
Solo developer
What I did
- 01Implemented core tap/slide gameplay loop and scoring (30 pts/hit) per the GDD
- 02Integrated Unity IAP for ad-removal and cosmetic pickaxe-skin purchases
- 03Integrated Facebook SDK for friend invites and social sharing (NativeShare plugin)
- 04Integrated Google Play Games Services for daily and personal leaderboards
- 05Built out planet-skin visual theming system (Sun, Jupiter, Mars, Moon, Saturn, Earth, Electro)
- 06Produced Android build (portrait-only, iOS 9-11.3.1 / Android target) for testing
What stands out
- 01GDD dated 2018-07-06; built on Unity 2018.2.19f1
- 02A signed test build bundled Facebook, Google Play Games, and Unity IAP/Purchasing SDKs
- 037 collectible planet skins, each with dedicated icon/shape/pattern/background art
See it in action









