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PrototypeTool2018
Webcam Capture Test
Unity prototype for selecting a webcam device and grabbing a still frame with WebCamTexture.
A small technical test built in Unity 2018.2.1f1 to evaluate device webcam capture for a client feature: enumerating available webcam devices, letting the user pick between two cameras, and taking a still snapshot of the live feed onto a texture.
This is a minimal, single-scene test project with no polished UI or shipped assets; it is included as a facts-only tool entry documenting the technique.
My role
LeadUnity Team Lead
Team
Siligin Software · Mar 2018 — Mar 2019
Platforms
- Windows
Stack
- Unity 2018.2.1f1
- C#
- WebCamTexture
- Unity UI (uGUI)
Lead
What I did
- 01Wrote the WebCamTexture device-selection and snapshot capture script from scratch
- 02Set up a Unity test scene with RawImage/Image UI targets to preview and display the captured frame
What stands out
- 01Enumerated connected webcam devices via WebCamTexture.devices and let the user switch between the first two cameras at runtime
- 02Captured a still frame from the live webcam feed using Texture2D.SetPixels and applied it to a UI RawImage and a material
See it in action
No public footage yet.