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ShippedGame2018
Urban Tale
A pixel-art urban life RPG for Steam: start with nothing, take jobs, craft, farm, trade and build a life in the city.

An open-ended life sim. You arrive in a city with nothing and work your way up as a bartender, banker, florist, postman or pickpocket. You craft, cook, farm and sell goods, build relationships, and live through the changing seasons. It is published on Steam by WASD Games.
I did not start it from scratch: I picked the game up at an existing stage of development and carried it forward.
My role
Took over mid-developmentJoined mid-development: lead UI / 2D programmer
Team
Siligin Software · Mar 2018 — Mar 2019
Platforms
- Steam
- PC
Stack
- Unity
- C#
- 2D
- Steamworks
Took over mid-development
What I did
- 01Took the game over at an existing stage of development and carried it forward.
- 02Lead on the UI and 2D programming.
- 03Contributed to the architecture while keeping the existing codebase running.
- 04Fixed bugs and prepared the Steam builds.
What stands out
- 01Took over an in-progress codebase and continued development without a restart.
- 02Lead on the UI and 2D programming, and a contributor to the architecture.
- 03Released on Steam in December 2019.
- 04Life-sim / career-driven narrative game: player moves to a downtown area to build a life from scratch, choosing a career path (bartender, grocery store clerk, gardener/florist, crime, postal worker, etc.) that becomes their personal story.
- 05Structured as branching dialogue trees with player YES/NO choices per job stage, and a level-up ladder within each career (e.g. Bartender: Cleaner to Supplier to Waiter to Cocktail Bartender), gating narrative progression on completing daily task checklists.
- 06Setting is a modern city/downtown environment (nightclub, grocery store, flower shop as career hubs); tone is light and comedic, told through NPC banter (e.g. Bar Manager) rather than heavy plot.
See it in action
No public trailer on the Steam page yet.
