Elements: Epic Heroes
Third-person mobile action-RPG: build a hero party, raid bosses in real time, and climb the Infinite Tower.

Elements: Epic Heroes is a third-person mobile action-RPG co-developed by Zadzen Games and publisher Game Troopers, released December 2015. Players build a hero from several classes, run missions through a fantasy world of monsters and magic, team up with up to four players in real time to take down raid bosses, and climb an Infinite Tower for gear and rewards.
Git history through March 2018 shows continued live-ops and porting work well past initial launch, including dedicated branches for Windows Phone and a Steam/Mac build, plus a separate side-project applying the game's Infinite Tower asset to an AR prototype (Kudan AR SDK).
My role
Team
Platforms
- iOS
- Android
- Windows Phone
Stack
- Unity
- C#
- Photon Unity Networking
- NGUI
- PlayMaker
Support & porting
What I did
- 01Client-side UI/UX programming and bug fixing on an already-shipped, live mobile RPG
- 02Ported/maintained builds across platforms (Windows Phone, Steam/Mac branches alongside iOS/Android)
- 03Worked with the project's SDK integrations already in place: GameAnalytics, Facebook, Chartboost, Unity Ads, Photon Unity Networking for real-time co-op raids
- 04Built a small AR prototype reusing the Infinite Tower asset (Kudan AR SDK) as a side experiment
What stands out
- 01Shipped commercial mobile RPG (Game Troopers x Zadzen Games), real-time 4-player co-op raid bosses
- 02Full localization to 10 languages (EN, FR, JA, KO, RU, VI, ZH-CN, ZH-TW, plus more) with per-language splash art
- 0323,000+ file Unity project spanning Heroes, Bosses, Arena, Craft, Inventory, Quests, Tavern and Infinite Tower systems
See it in action





