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PrototypeGame2017

Epic Tapper (Hero Inn)

Idle tapper prototype with heroes, Photon multiplayer hooks and a companion admin web server.

Epic Tapper (Hero Inn) artwork

Epic Tapper (working title "Hero Inn") was an idle-tapper prototype built around collectible heroes with elemental color variants (blue/green/red/yellow), boss fights and combo-based tap mechanics. The Unity 5.5 project includes a full Assets tree with custom Scripts, Levels, Units, Scenes and Photon Unity Networking integration, alongside licensed art/FX packs (Realistic Effects Pack, LightningBolt, Demigiant/DOTween, SuperFastShadows) used to dress the prototype.

Alongside the client, a matching ASP.NET backend (with its own load-balancing module) was built for server-side testing, and an IDLE Game Prototype Design Document (v2.1) describes the tapper/idle-progression design that the build implements.

My role

Solo developerUnity developer

Team

Zadzen Games · 2016 — 2018

Platforms

  • Android
  • iOS

Stack

  • Unity 5.5.3p3
  • C#
  • Photon Unity Networking
  • ASP.NET (backend)

Solo developer

What I did

  1. 01Implemented core Unity client: tap/combo mechanics, hero unit system with color variant skins, UI/UX flow
  2. 02Integrated Photon Unity Networking for client-side multiplayer/session handling
  3. 03Set up and maintained the companion ASP.NET admin/web server used for backend testing
  4. 04Assembled and configured third-party asset packs (FX, shadows, tweening) into the prototype
  5. 05Built Android/iOS app icons and splash screens for the prototype

What stands out

  1. 01Unity 5.5.3p3 project with custom Scripts/Levels/Units/Scenes plus Photon networking
  2. 02Paired ASP.NET backend (WebServerEpicTapper) with its own load-balancing module
  3. 03Design doc: "Hero Inn IDLE Game Prototype v2.1"

See it in action

Epic Tapper hero character app icon
In-game unit selection ring UI element
"Combo!" UI callout sprite