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ShippedGame2018

Pidro

The classic Nordic trick-taking card game for 2v2: easy to learn, deep to master.

Pidro artwork

A digital adaptation of Pidro, a 2-versus-2 trick-taking card game, with multiplayer card play on mobile.

My role

Solo developerSolo developer: built the whole game end to end

Team

Siligin Software · Mar 2018 — Mar 2019

Platforms

  • Android

Stack

  • Unity
  • C#
  • Multiplayer

Solo developer

What I did

  1. 01Built the game alone, from the first prototype to the store release.
  2. 02Wrote the core gameplay loop and all game systems in Unity / C#.
  3. 03Built the UI, menus and game flow, and integrated every art, animation and audio asset.
  4. 04Set up in-app purchases and the store products.
  5. 05Integrated ads with mediation across several ad networks, plus analytics.
  6. 06A multiplayer card table for two teams of two.
  7. 07Prepared and published the builds for Android.

What stands out

  1. 01Multiplayer card table for two teams of two.
  2. 0210,000+ downloads on Google Play.
  3. 03A Pitch/Pidro-family trick-taking card game for studio OneApps, built in Unity, released under both 'Pidro' and 'Pedro' spellings across platforms.
  4. 04Integrated third-party SDKs: Photon Unity Networking (real-time multiplayer), Facebook SDK (iOS/Android), Google Analytics, OneSignal (push notifications), Unity IAP (in-app purchases), and StansAssets IOSNative (Game Center, iCloud, ads, in-app purchases, notifications).
  5. 05Single-player and networked multiplayer modes shared the same core game flow.
  6. 06UI/art assets cover the full game flow: main menu, create/join table (lobby with chairs/seats), in-game betting and suit-selection screens, chat with emoji reactions, player profile frames, and a game-over 'Winners' screen with card-suit theming (hearts/diamonds/clubs/spades card sets).
  7. 07A later Google Play release (2019) carried the same identity forward with an updated Photon networking version, built for store release.
  8. 08Maintained into 2021: a later working copy upgraded the project to Unity 2021.3 and bumped the version to 2.2.0, keeping the same core scenes and Photon networking.

See it in action

Pidro: cards fan
Cards fan
Pidro: congratulations
Congratulations
Pidro: key art
Key art
Pidro: winners
Winners