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ShippedSimulation2018

Slit Lamp Simulator

A medical training simulator that teaches staff to operate a slit lamp, built by a team I led.

Slit Lamp Simulator artwork

A training simulation for the slit lamp, an ophthalmology microscope. The team built it under my lead. I owned the architecture and the release.

My role

Team leadTeam lead: architecture and the product release

Team

Siligin Software · Mar 2018 — Mar 2019

Platforms

  • PC

Stack

  • Unity
  • C#

Team lead

What I did

  1. 01Led the team building the simulator.
  2. 02Owned the architecture.
  3. 03Responsible for the product release.

What stands out

  1. 01Led the team and the architecture.
  2. 02Responsible for shipping the product.
  3. 03Built in Unity 2018.2, with Ads, Analytics and IAP client/server dependencies wired in.
  4. 04A settings-driven architecture for camera, lamp, light, and eye configuration, with dedicated controllers for the app, eye, lamp, light and camera interaction logic.
  5. 05A modeled exam room with a slit-lamp instrument, an eye model with selectable iris colors, an avatar/patient character, and an optotype (Snellen eye chart) sign used for a visual-acuity test.
  6. 06The available media are raw source textures (iris/sclera diffuse map and the optotype chart image) rather than in-engine screenshots.

See it in action

Slit Lamp Simulator: concept illustration (AI-generated, not a screenshot)
Concept illustration (AI-generated)
Slit Lamp Simulator: key art
Key art
Slit Lamp Simulator: optotype chart
Optotype chart