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ShippedSimulation2018
Slit Lamp Simulator
A medical training simulator that teaches staff to operate a slit lamp, built by a team I led.

A training simulation for the slit lamp, an ophthalmology microscope. The team built it under my lead. I owned the architecture and the release.
My role
Team leadTeam lead: architecture and the product release
Team
Siligin Software · Mar 2018 — Mar 2019
Platforms
- PC
Stack
- Unity
- C#
Team lead
What I did
- 01Led the team building the simulator.
- 02Owned the architecture.
- 03Responsible for the product release.
What stands out
- 01Led the team and the architecture.
- 02Responsible for shipping the product.
- 03Built in Unity 2018.2, with Ads, Analytics and IAP client/server dependencies wired in.
- 04A settings-driven architecture for camera, lamp, light, and eye configuration, with dedicated controllers for the app, eye, lamp, light and camera interaction logic.
- 05A modeled exam room with a slit-lamp instrument, an eye model with selectable iris colors, an avatar/patient character, and an optotype (Snellen eye chart) sign used for a visual-acuity test.
- 06The available media are raw source textures (iris/sclera diffuse map and the optotype chart image) rather than in-engine screenshots.
See it in action



