
A VR demo for Oculus headsets. The team built it under my lead, and I owned the 3D programming and the architecture.
My role
Team leadTeam lead: led the team, the 3D programming and the architecture
Team
Siligin Software · Mar 2018 — Mar 2019
Platforms
- Oculus
Stack
- Unity
- C#
- Oculus SDK
Team lead
What I did
- 01Led the team that built the demo.
- 02Owned the architecture and the 3D programming.
- 03Oculus integration and VR interaction.
What stands out
- 01Led the team from prototype to the finished demo.
- 02Lead on the 3D programming and the architecture.
- 03Built in Unity 2018.3, targeting the Oculus/OVR SDK with full Oculus Integration (platform, avatar, VR, lip sync, spatializer, voice mod).
- 04A VR stadium environment with custom UI screen templates, plus delivery-drone props, consistent with the Lead UI/2D/3D Programmer role on the team.
- 05A later build added a forest/outdoor environment material set (grass, rock, water, foliage) plus a stadium-crowd avatar system with dozens of skin, hair, flag and scarf variants.
See it in action






