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ShippedXR2018

Snack Attack VR

A VR demonstration project for Oculus, built by a team I led.

Snack Attack VR artwork

A VR demo for Oculus headsets. The team built it under my lead, and I owned the 3D programming and the architecture.

My role

Team leadTeam lead: led the team, the 3D programming and the architecture

Team

Siligin Software · Mar 2018 — Mar 2019

Platforms

  • Oculus

Stack

  • Unity
  • C#
  • Oculus SDK

Team lead

What I did

  1. 01Led the team that built the demo.
  2. 02Owned the architecture and the 3D programming.
  3. 03Oculus integration and VR interaction.

What stands out

  1. 01Led the team from prototype to the finished demo.
  2. 02Lead on the 3D programming and the architecture.
  3. 03Built in Unity 2018.3, targeting the Oculus/OVR SDK with full Oculus Integration (platform, avatar, VR, lip sync, spatializer, voice mod).
  4. 04A VR stadium environment with custom UI screen templates, plus delivery-drone props, consistent with the Lead UI/2D/3D Programmer role on the team.
  5. 05A later build added a forest/outdoor environment material set (grass, rock, water, foliage) plus a stadium-crowd avatar system with dozens of skin, hair, flag and scarf variants.

See it in action

Snack Attack VR: key art
Key art
Snack Attack VR: env stadium
Env stadium
Snack Attack VR: ui name popup
Ui name popup
Snack Attack VR: ui popup playerscore
Ui popup playerscore
Snack Attack VR: ui score 1player
Ui score 1player
Snack Attack VR: ui score all players
Ui score all players